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Brandon Volpe
Brandon Volpe
Environment Artist Looking for work in LA
Detroit, United States of America

Summary

I'm an Environment Artist that specializes in hard surface modeling of buildings and props and world building. I came from an architecture background, and then I became interested in renderings and now my passion is in environment art for video games. www.BrandonVolpe.com

Feel free to contact me if you are interested in my work or for freelance opportunities. For more information about my experience, please see my LinkedIn profile.

https://www.linkedin.com/in/brandonvolpe

Skills

3D ModelingDigital SculptingHard Surface ModelingOrganic ModelingUV MappingPBR TexturingLightingWorld BuildingVirtual Reality

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Mudbox
Mudbox
Modo
Modo
Quixel Suite
Quixel Suite
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
3DCoat
3DCoat
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Vue
Vue
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
World Machine
World Machine
SpeedTree
SpeedTree
MightyBake
MightyBake
xNormal
xNormal

Experience

  • 3D Technical Artist at Altia
    Colorado Springs, and Detroit, United States of America
    October 2017 - Present

    At Fiat Chrysler on creating HMI’s (Human Machine Interface) for Instrument Clusters, GUIs (Graphic User Interface)

  • 3D Environment Artist at Nascent Games
    Sacramento , CA, United States of America
    February 2017 - July 2017

    Video game art for a game called “Kinship” made in Unity

  • Lead Virtual Reality 3D Artist at PixlHut
    West Bloomfield, Michigan, United States of America
    June 2016 - September 2016

    Working with the team on a car configurator VR project using the HTC Vive and Unreal Engine 4

  • 3D Instructor at Digital Tutors
    Oklahoma City, Oklahoma, United States of America
    October 2015 - March 2016

    As an instructor with the industry leaders in online tutorials I created a course called “Modeling and Texturing a Next-Gen Building for Games in 3ds Max”.

    https://www.digitaltutors.com/tutorial/2445-Modeling-and-Texturing-a-Next-Gen-Building-for-Games-in-3ds-Max

  • Conference Associate Volunteer at Game Developers Conference - UBM Tech
    San Francisco, CA, United States of America
    March 2013 - March 2016

    -I’m proud to be part of a huge family of Volunteer CA’s to help out with the events, session and anything else helping it run smoothly making it the biggest and best gaming convention in the world.

    http://www.gdconf.com/

  • 3D Environment Artist at Frog Invasion Games
    Clinton Township, United States of America
    December 2014 - July 2015

    Worked on and built 3 Mobile games at

    www.FrogInvasionGames.com

  • Freelance 3D Artist at Various Studios
    Clinton Township, United States of America
    June 2012 - May 2015

    I started as a 3D Artist with several freelance projects developing my talent and skills over the years.

    www.BrandV3D.com