Modeling and texturing next-gen building tutorial - The Fox Theater in 3ds Max and Marmoset
You can learn this workflow and amazing tutorial lesson and get the files and reference photos to follow along with the videos right here on Gumroad:
Tutorial and 3d files with textures included to follow along with the texturing and modeling process in photoshop and 3ds Max.
Set of video tutorial files MP4's, Included is the reference files photographs, 3ds Max file Included! Other files include the texture jpg and more high res .png files Renders of the 3ds Max Scene and Marmoset Scene
Tutorial made in 3ds Max , Marmoset, and there is video of the unreal scene being made but those unreal files are that's not included. If you want that it is going to be on the unreal marketplace soon. This is the same workflow I used on another tutorial for a Chicago bank.
Included is the reference files photographs so you can use those to make your own textures from.
3ds Max file Included.
Set of video tutorial files MP4's include the bulk of the files
01_Introduction To Project
02_Starting Texturing Procedure
03_2D Paper Model:
03_2D Paper Model_Part1
03_2D Paper Model_Part2
03_2D Paper Model_Part3
07_Finishing Final Model:
07_Finishing Final Model_Part1
07_Finishing Final Model_Part2
07_Finishing Final Model_Part3
07_Finishing Final Model_Part4
08_Preview Model In Marmoset:
08_Preview Model In Marmoset_Part1
08_Preview Model In Marmoset_Part2
09_Importing To Unreal Engine 4
10_Lighting and Final Touches
Other files include the texture jpg and more high res .png files
Renders of the 3ds Max Scene and Marmoset Scene
Included in the reference files photographs so you can use those to make your own textures from.
Full workflow Tutorial available on Gumroad
Inspired by the the Chicago Theatre in the game “Watch Dogs” and the actual Fox Theatre in Detroit, Michigan and in the game “The Crew”.
Everything here was created rendered and made by me. The lighting and all modeling, texturing was done by me.
This was modeled in 3ds Max and textured and rendered in Marmoset using its new Physical Based Shaders feature (PBS) and then imported into Unreal Engine 4. I did all of the modeling, texturing, lighting, rendering and all of the objects in this scene.
Took 2 months to complete.