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Redo
I re did this project a 2nd time, this time it took me about 2 days for the texturing. Again I did it the day before Easter. Lol
I did it in Unreal Engine 4 for these renders . The texturing was done in Substance Painter with the default textures but I mixed them together. I plan on doing another version with all my own custom textures soon.

Original Post
Made in Maya, mud box, and mixer and came up with this project. It's been on the backburner for a while, I asked the original concept artist if I could use this art maybe like a year and a half ago. Opened the almost finished model up the day before Easter and during the Gonzaga vs UCLA game day finished modeling it and shortly after textured it with Quixel mixer with their new beta software that allows import of a custom 3d mesh model. I want to thank Iva Andrei for allowing me to use the original concept art ( https://www.artstation.com/artwork/OybZOk ) to use as reference to create the 3d model.

Approximately 3-4 days to complete project in work time, maybe a week for the modeling

Links: https://www.artstation.com/andreiivanusca
https://www.artstation.com/brandonvolpe

Unreal Render

Unreal Render

Sunlight time-laps

2nd try render in Unreal

2nd try render in Unreal

wireframe

wireframe

Diablo Render in 1st try

Diablo Render in 1st try

Voxel Render in 1st try

Voxel Render in 1st try