Digital tutors tutorial modeling and texturing next-gen building

As an instructor with the industry leaders in online tutorials I instructed a course for “modeling and texturing a next-gen building for games in 3ds max.” https://www.digitaltutors.com/tutorial/2445-Modeling-and-Texturing-a-Next-Gen-Building-for-Games-in-3ds-Max

It is a unique workflow with modular pieces of a building using 3ds max, quixel, photoshop and marmoset. throughout these lessons I covered the modeling and texturing of a next-gen building in 3ds max and quixel. starting by using a reference photo to create a texture sheet and how to use the grid to make the modular pieces. Then I went into modeling and making our physically based shaders. with the normal maps with quixel’s ndo, and adding the lighting and preview of the model and textures in marmoset.

Brandon volpe model and texture a nex gen building final 3 1024x573
Brandon volpe model and texture a nex gen building final 4 1024x573
Brandon volpe model and texture a nex gen building final 1 1024x656