As an instructor with the industry leaders in online tutorials I instructed a course for “modeling and texturing a next-gen building for games in 3ds max." Direct Link Preview: https://app.pluralsight.com/course-player?clipId=0146d0db-97bf-48cd-a6bb-19ecc4527eeb
It is a unique workflow with modular pieces of a building using 3ds max, quixel, photoshop and marmoset. throughout these lessons I covered the modeling and texturing of a next-gen building in 3ds max and quixel. starting by using a reference photo to create a texture sheet and how to use the grid to make the modular pieces. Then I went into modeling and making our physically based shaders. with the normal maps with quixel’s ndo, and adding the lighting and preview of the model and textures in marmoset.